KitchenChaos/Assets/Scripts/PlayerAnimator.cs

16 lines
361 B
C#

using UnityEngine;
public class PlayerAnimator : MonoBehaviour {
private static readonly int isWalking = Animator.StringToHash("IsWalking");
[SerializeField] private Player player;
private Animator animator;
private void Awake() {
animator = GetComponent<Animator>();
}
private void Update() {
animator.SetBool(isWalking, player.IsWalking());
}
}