KitchenChaos/Assets/Scripts/PlateCompleteVisual.cs

40 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
public class PlateCompleteVisual : MonoBehaviour
{
[Serializable]
public struct KitchenObjectSOGameObject
{
public KitchenObjectSO kitchenObjectSO;
public GameObject gameObject;
}
[SerializeField] private PlateKitchenObject plateKitchenObject;
[SerializeField] private List<KitchenObjectSOGameObject> kitchenObjectSOGameObjectList;
private void Start()
{
plateKitchenObject.OnIngredientAdded += PlateKitchenObject_OnIngredientAdded;
foreach (KitchenObjectSOGameObject kitchenObjectSOGameObject in kitchenObjectSOGameObjectList)
{
kitchenObjectSOGameObject.gameObject.SetActive(false);
}
}
private void PlateKitchenObject_OnIngredientAdded(object sender, PlateKitchenObject.IngredientAddedEventArgs e)
{
foreach (KitchenObjectSOGameObject gO in kitchenObjectSOGameObjectList)
{
// Debug.Log($"{gO.kitchenObjectSO} wird mit {e.KitchenObjectSO} verglichen... {gO.kitchenObjectSO == e.KitchenObjectSO}");
if (gO.kitchenObjectSO == e.KitchenObjectSO)
{
// Debug.Log($"{gO.gameObject} wird aktiviert!");
gO.gameObject.SetActive(true);
}
}
}
}