KitchenChaos/Assets/Scripts/Loader.cs

25 lines
460 B
C#

using UnityEngine.SceneManagement;
public static class Loader
{
public enum Scene
{
MainMenuScene,
GameScene,
LoadingScene
}
private static Scene targetScene;
public static void Load(Scene target)
{
targetScene = target;
SceneManager.LoadScene(Scene.LoadingScene.ToString());
}
public static void LoaderCallback()
{
SceneManager.LoadScene(targetScene.ToString());
}
}