KitchenChaos/Assets/Scripts/SelectedCounterVisual.cs

36 lines
1.1 KiB
C#

using System;
using UnityEngine;
public class SelectedCounterVisual : MonoBehaviour {
[SerializeField] private BaseCounter baseCounter;
[SerializeField] private GameObject[] visualGameObjectArray;
private void Start() {
if (Player.LocalInstance != null)
Player.LocalInstance.OnSelectedCounterChanged += Player_OnSelectedCounterChanged;
else
Player.OnAnyPlayerSpawned += Player_OnyAnyPlayerSpawned;
}
private void Player_OnyAnyPlayerSpawned(object sender, EventArgs e) {
if (Player.LocalInstance != null) {
Player.LocalInstance.OnSelectedCounterChanged -= Player_OnSelectedCounterChanged;
Player.LocalInstance.OnSelectedCounterChanged += Player_OnSelectedCounterChanged;
}
}
private void Player_OnSelectedCounterChanged(object sender, SelectedCounterChangedEventArgs e) {
if (e.SelectedCounter == baseCounter)
Show();
else
Hide();
}
private void Show() {
foreach (GameObject visualGameObject in visualGameObjectArray) visualGameObject.SetActive(true);
}
private void Hide() {
foreach (GameObject visualGameObject in visualGameObjectArray) visualGameObject.SetActive(false);
}
}