KitchenChaos/Assets/Scripts/PlayerAnimator.cs

17 lines
469 B
C#

using Unity.Netcode;
using UnityEngine;
using UnityEngine.Serialization;
public class PlayerAnimator : NetworkBehaviour {
private static readonly int isWalking = Animator.StringToHash("IsWalking");
[FormerlySerializedAs("player"),SerializeField] private Player Player;
private Animator animator;
private void Awake() => animator = GetComponent<Animator>();
private void Update() {
if (!IsOwner) return;
animator.SetBool(isWalking, Player.IsWalking());
}
}