using UnityEngine; public interface IKitchenObjectParent { public KitchenObject KitchenObject { get; set; } public Transform KitchenObjectHoldPoint { get; set; } //public Transform GetKitchenObjectHoldPoint(); //public void SetKitchenObject(KitchenObject kitchenObject); //public KitchenObject GetKitchenObject(); //public void ClearKitchenObject(); //public bool HasKitchenObject(); }