using UnityEngine; using UnityEngine.UI; public class MainMenuUI : MonoBehaviour { [SerializeField] private Button playButton; [SerializeField] private Button quitButton; private void Start(){ playButton.Select(); } private void Awake() { playButton.onClick.AddListener(() => Loader.Load(Loader.Scene.GameScene)); quitButton.onClick.AddListener(Application.Quit); } }