using System; using UnityEngine; using UnityEngine.UI; namespace UI { public class GamePauseUI : MonoBehaviour { [SerializeField] private Button resumeButton; //TODO: Restart Button [SerializeField] private Button optionsButton; [SerializeField] private Button mainMenuButton; private void Awake() { resumeButton.onClick.AddListener(() => KitchenGameManager.Instance.TogglePauseGame()); optionsButton.onClick.AddListener(() => { Hide(); OptionsUI.Instance.Show(Show); }); mainMenuButton.onClick.AddListener(() => Loader.Load(Loader.Scene.MainMenuScene)); } private void Start() { KitchenGameManager.Instance.OnGamePaused += KitchenGameManager_OnGamePaused; KitchenGameManager.Instance.OnGameUnpaused += KitchenGameManager_OnGameUnpaused; Hide(); } private void KitchenGameManager_OnGameUnpaused(object sender, System.EventArgs e) => Hide(); private void KitchenGameManager_OnGamePaused(object sender, System.EventArgs e) => Show(); private void Show() { gameObject.SetActive(true); resumeButton.Select(); } private void Hide() => gameObject.SetActive(false); } }