Polish ready
@ -1,55 +1,57 @@
|
||||
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||||
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||||
@ -0,0 +1,45 @@
|
||||
using System;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class DeliveryResultUI : MonoBehaviour
|
||||
{
|
||||
private const string Popup = "Popup";
|
||||
[SerializeField] private Image backgroundImage;
|
||||
[SerializeField] private Image iconImage;
|
||||
[SerializeField] private TextMeshProUGUI messageText;
|
||||
[SerializeField] private Color successColor;
|
||||
[SerializeField] private Color failedColor;
|
||||
[SerializeField] private Sprite successSprite;
|
||||
[SerializeField] private Sprite failedSprite;
|
||||
|
||||
private Animator animator;
|
||||
|
||||
private void Awake() => animator = GetComponent<Animator>();
|
||||
|
||||
private void Start()
|
||||
{
|
||||
DeliveryManager.Instance.OnRecipeSuccess += DeliveryManager_OnRecipeSuccess;
|
||||
DeliveryManager.Instance.OnRecipeFailed += DeliveryManager_OnRecipeFailed;
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
private void DeliveryManager_OnRecipeFailed(object sender, EventArgs e)
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
animator.SetTrigger(Popup);
|
||||
backgroundImage.color = failedColor;
|
||||
iconImage.sprite = failedSprite;
|
||||
messageText.text = "Delivery\nFailed!";
|
||||
}
|
||||
|
||||
private void DeliveryManager_OnRecipeSuccess(object sender, EventArgs e)
|
||||
{
|
||||
gameObject.SetActive(true);
|
||||
animator.SetTrigger(Popup);
|
||||
backgroundImage.color = successColor;
|
||||
iconImage.sprite = successSprite;
|
||||
messageText.text = "Delivery\nSuccess";
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
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||||
userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
|
||||
@ -1,26 +1,23 @@
|
||||
using Counters;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UI
|
||||
public class StoveBurnFlashingBarUI : MonoBehaviour
|
||||
{
|
||||
public class StoveBurnFlashingBarUI : MonoBehaviour
|
||||
{
|
||||
private const string IsFlashing = "IsFlashing";
|
||||
[SerializeField] private StoveCounter stoveCounter;
|
||||
private Animator animator;
|
||||
private const string IsFlashing = "IsFlashing";
|
||||
[SerializeField] private StoveCounter stoveCounter;
|
||||
private Animator animator;
|
||||
|
||||
private void Awake() => animator = GetComponent<Animator>();
|
||||
private void Awake() => animator = GetComponent<Animator>();
|
||||
|
||||
private void Start()
|
||||
{
|
||||
stoveCounter.OnProgressChanged += StoveCounter_OnProgressChanged;
|
||||
animator.SetBool(IsFlashing, false);
|
||||
}
|
||||
private void Start()
|
||||
{
|
||||
stoveCounter.OnProgressChanged += StoveCounter_OnProgressChanged;
|
||||
animator.SetBool(IsFlashing, false);
|
||||
}
|
||||
|
||||
private void StoveCounter_OnProgressChanged(object sender, IHasProgress.ProgressChangedEventArgs e)
|
||||
{
|
||||
float burnShowProgressAmount = .5f;
|
||||
animator.SetBool(IsFlashing, stoveCounter.IsFried() && e.ProgressNormalized >= burnShowProgressAmount);
|
||||
}
|
||||
private void StoveCounter_OnProgressChanged(object sender, IHasProgress.ProgressChangedEventArgs e)
|
||||
{
|
||||
float burnShowProgressAmount = .5f;
|
||||
animator.SetBool(IsFlashing, stoveCounter.IsFried() && e.ProgressNormalized >= burnShowProgressAmount);
|
||||
}
|
||||
}
|
||||
@ -1,30 +1,27 @@
|
||||
using Counters;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UI
|
||||
public class StoveBurnWarningUI : MonoBehaviour
|
||||
{
|
||||
public class StoveBurnWarningUI : MonoBehaviour
|
||||
[SerializeField] private StoveCounter stoveCounter;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
[SerializeField] private StoveCounter stoveCounter;
|
||||
stoveCounter.OnProgressChanged += StoveCounter_OnProgressChanged;
|
||||
Hide();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
stoveCounter.OnProgressChanged += StoveCounter_OnProgressChanged;
|
||||
private void StoveCounter_OnProgressChanged(object sender, IHasProgress.ProgressChangedEventArgs e)
|
||||
{
|
||||
float burnShowProgressAmount = .5f;
|
||||
if (stoveCounter.IsFried() && e.ProgressNormalized >= burnShowProgressAmount)
|
||||
Show();
|
||||
else
|
||||
Hide();
|
||||
}
|
||||
|
||||
private void StoveCounter_OnProgressChanged(object sender, IHasProgress.ProgressChangedEventArgs e)
|
||||
{
|
||||
float burnShowProgressAmount = .5f;
|
||||
if (stoveCounter.IsFried() && e.ProgressNormalized >= burnShowProgressAmount)
|
||||
Show();
|
||||
else
|
||||
Hide();
|
||||
}
|
||||
}
|
||||
|
||||
private void Show() => gameObject.SetActive(true);
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||||
private void Show() => gameObject.SetActive(true);
|
||||
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||||
private void Hide() => gameObject.SetActive(false);
|
||||
private void Hide() => gameObject.SetActive(false);
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||||
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||||
}
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}
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@ -0,0 +1,104 @@
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