13 lines
340 B
C#
13 lines
340 B
C#
using Godot;
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namespace GodotspaceShooter.Scripts;
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public partial class Background : Sprite3D {
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[Export] private float moveVelocity = -250f;
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public override void _Process(double delta) {
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Rect2 region = RegionRect;
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region.Position += new Vector2(0, moveVelocity * (float)delta);
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RegionRect = region;
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}
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} |