Godot-SpaceShooter/Material/explosion.tres

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[gd_resource type="SphereMesh" load_steps=2 format=3 uid="uid://c1bemmgv6st52"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mh4r4"]
albedo_color = Color(1, 1, 0, 0.419608)
emission_enabled = true
emission = Color(1, 0, 0, 1)
emission_energy_multiplier = 10.0
[resource]
material = SubResource("StandardMaterial3D_mh4r4")