Godot-SpaceShooter/Godot-space Shooter.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Godot-space Shooter", "Godot-space Shooter.csproj", "{240DDE4D-DBD7-403E-B52D-F5962748425A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{240DDE4D-DBD7-403E-B52D-F5962748425A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{240DDE4D-DBD7-403E-B52D-F5962748425A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{240DDE4D-DBD7-403E-B52D-F5962748425A}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{240DDE4D-DBD7-403E-B52D-F5962748425A}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{240DDE4D-DBD7-403E-B52D-F5962748425A}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{240DDE4D-DBD7-403E-B52D-F5962748425A}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal