Godot-SpaceShooter/Material/PlayerShipExplosionProcess....

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[gd_resource type="ParticleProcessMaterial" load_steps=3 format=3 uid="uid://by1yy782b2ki4"]
[sub_resource type="Curve" id="Curve_43f32"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_s7b1r"]
curve = SubResource("Curve_43f32")
[resource]
emission_shape = 1
emission_sphere_radius = 0.02
spread = 180.0
flatness = 0.5
initial_velocity_min = 1.0
initial_velocity_max = 2.0
gravity = Vector3(0, 0, 0)
scale_min = 0.02
scale_max = 0.04
scale_curve = SubResource("CurveTexture_s7b1r")
turbulence_noise_strength = 0.5
turbulence_influence_max = 0.2
collision_mode = 1
collision_friction = 0.25
collision_bounce = 0.25
collision_use_scale = true