Godot-SpaceShooter/Packed-Scenes/LaserBeam.tscn

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[gd_scene load_steps=4 format=3 uid="uid://ck31g3hvggoh"]
[ext_resource type="Script" path="res://Scripts/LaserBeam.cs" id="1_52i1t"]
[sub_resource type="SphereShape3D" id="SphereShape3D_n8opw"]
radius = 0.05
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wdq46"]
emission_enabled = true
emission = Color(1, 1, 0, 1)
emission_energy_multiplier = 10.0
[node name="LaserBeam" type="Node3D" node_paths=PackedStringArray("rigidBody")]
script = ExtResource("1_52i1t")
rigidBody = NodePath("RigidBody3D")
[node name="RigidBody3D" type="RigidBody3D" parent="."]
mass = 0.1
gravity_scale = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
shape = SubResource("SphereShape3D_n8opw")
[node name="CSGSphere3D" type="CSGSphere3D" parent="RigidBody3D/CollisionShape3D"]
radius = 0.05
radial_segments = 24
rings = 12
material = SubResource("StandardMaterial3D_wdq46")