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using Godot;
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namespace GodotspaceShooter.Scripts;
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public partial class LaserBeam : Node3D {
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[Export] private RigidBody3D rigidBody;
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private float speed = 10f;
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public override void _Ready() {
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Vector3 movement = new(0f, 0f, -speed);
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rigidBody.AddConstantForce(movement);
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}
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} |