Godot-SpaceShooter/Scripts/LaserBeam.cs

13 lines
307 B
C#

using Godot;
namespace GodotspaceShooter.Scripts;
public partial class LaserBeam : Node3D {
[Export] private RigidBody3D rigidBody;
private float speed = 10f;
public override void _Ready() {
Vector3 movement = new(0f, 0f, -speed);
rigidBody.AddConstantForce(movement);
}
}