Godot-SpaceShooter/Packed-Scenes/asteroid_03.tscn

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[gd_scene load_steps=6 format=3 uid="uid://brqqgidqchi88"]
[ext_resource type="Script" path="res://Scripts/Asteroid.cs" id="1_ph38x"]
[ext_resource type="PackedScene" uid="uid://chkv84s8orhbr" path="res://Packed-Scenes/AsteroidExplosion.tscn" id="2_5u6ml"]
[ext_resource type="ArrayMesh" uid="uid://eepwnfw5v6tw" path="res://Meshes/asteroid_03.mesh" id="3_a00wf"]
[ext_resource type="Material" uid="uid://ck5lw8ahodm7l" path="res://Material/asteroid_03.tres" id="4_lmllt"]
[sub_resource type="SphereShape3D" id="SphereShape3D_iq8kl"]
radius = 0.847
[node name="Asteroid_03" type="Node3D" node_paths=PackedStringArray("asteroidCollisionShape", "asteroidMesh", "AsteroidRb", "particleCollision")]
transform = Transform3D(0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, 0, 0)
script = ExtResource("1_ph38x")
asteroidCollisionShape = NodePath("RigidBody3D/CollisionShape3D")
asteroidMesh = NodePath("RigidBody3D/prop_asteroid_03")
AsteroidRb = NodePath("RigidBody3D")
explosion = ExtResource("2_5u6ml")
particleCollision = NodePath("RigidBody3D/GPUParticlesCollisionSphere3D")
[node name="RigidBody3D" type="RigidBody3D" parent="."]
gravity_scale = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
shape = SubResource("SphereShape3D_iq8kl")
[node name="prop_asteroid_03" type="MeshInstance3D" parent="RigidBody3D"]
mesh = ExtResource("3_a00wf")
skeleton = NodePath("")
surface_material_override/0 = ExtResource("4_lmllt")
[node name="GPUParticlesCollisionSphere3D" type="GPUParticlesCollisionSphere3D" parent="RigidBody3D"]
radius = 0.75