Godot-SpaceShooter/Packed-Scenes/asteroid_01.tscn

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[gd_scene load_steps=6 format=3 uid="uid://6dn1gjqffnt"]
[ext_resource type="Script" path="res://Scripts/Asteroid.cs" id="1_ygr21"]
[ext_resource type="PackedScene" uid="uid://chkv84s8orhbr" path="res://Packed-Scenes/AsteroidExplosion.tscn" id="2_l2iwa"]
[ext_resource type="ArrayMesh" uid="uid://dn6x40wbbuqsk" path="res://Meshes/asteroid_01.mesh" id="3_vpd5n"]
[ext_resource type="Material" uid="uid://cdygx16ou11yk" path="res://Material/asteroid_01.tres" id="4_1lgj2"]
[sub_resource type="SphereShape3D" id="SphereShape3D_leouh"]
radius = 0.792177
[node name="Asteroid_01" type="Node3D" node_paths=PackedStringArray("asteroidCollisionShape", "asteroidMesh", "AsteroidRb", "particleCollision")]
transform = Transform3D(1.025, 0, 0, 0, 1.025, 0, 0, 0, 1.025, 0, 0, 0)
script = ExtResource("1_ygr21")
asteroidCollisionShape = NodePath("RigidBody3D/CollisionShape3D")
asteroidMesh = NodePath("RigidBody3D/prop_asteroid_01")
AsteroidRb = NodePath("RigidBody3D")
explosion = ExtResource("2_l2iwa")
particleCollision = NodePath("RigidBody3D/GPUParticlesCollisionSphere3D")
[node name="RigidBody3D" type="RigidBody3D" parent="."]
gravity_scale = 0.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
shape = SubResource("SphereShape3D_leouh")
[node name="prop_asteroid_01" type="MeshInstance3D" parent="RigidBody3D"]
transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
mesh = ExtResource("3_vpd5n")
skeleton = NodePath("")
surface_material_override/0 = ExtResource("4_1lgj2")
[node name="GPUParticlesCollisionSphere3D" type="GPUParticlesCollisionSphere3D" parent="RigidBody3D"]
radius = 0.75