Godot-SpaceShooter/Packed-Scenes/AsteroidExplosion.tscn

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[gd_scene load_steps=5 format=3 uid="uid://chkv84s8orhbr"]
[ext_resource type="Material" uid="uid://cgajh4mu2s54" path="res://Material/AsteroidExplosionProcess.tres" id="1_ouc6v"]
[ext_resource type="SphereMesh" uid="uid://c1bemmgv6st52" path="res://Material/AsteroidExplosionMaterial.tres" id="2_7d3c3"]
[ext_resource type="RibbonTrailMesh" uid="uid://b067ixry0qnmv" path="res://Material/AsteroidExplosionTrail.tres" id="3_3ko4s"]
[ext_resource type="Script" path="res://Scripts/Explosion.cs" id="4_ms138"]
[node name="AsteroidExplosion" type="GPUParticles3D"]
emitting = false
amount = 100
sub_emitter = NodePath(".")
one_shot = true
explosiveness = 1.0
trail_enabled = true
trail_lifetime = 0.5
process_material = ExtResource("1_ouc6v")
draw_passes = 2
draw_pass_1 = ExtResource("2_7d3c3")
draw_pass_2 = ExtResource("3_3ko4s")
script = ExtResource("4_ms138")