[gd_scene load_steps=11 format=3 uid="uid://chkv84s8orhbr"] [ext_resource type="SphereMesh" uid="uid://c1bemmgv6st52" path="res://Material/explosion.tres" id="1_6sgsn"] [ext_resource type="Script" path="res://Scripts/Explosion.cs" id="2_y6oxt"] [sub_resource type="Curve" id="Curve_i7efe"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_xp5x6"] curve = SubResource("Curve_i7efe") [sub_resource type="Curve" id="Curve_43f32"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_s7b1r"] curve = SubResource("Curve_43f32") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ssaw8"] emission_shape = 1 emission_sphere_radius = 1.0 radial_velocity_min = 1.0 radial_velocity_max = 2.0 radial_velocity_curve = SubResource("CurveTexture_xp5x6") gravity = Vector3(0, 0, 0) scale_min = 0.01 scale_max = 0.04 scale_curve = SubResource("CurveTexture_s7b1r") turbulence_noise_strength = 0.5 turbulence_influence_max = 0.2 collision_mode = 2 collision_use_scale = true sub_emitter_mode = 3 sub_emitter_amount_at_collision = 32 sub_emitter_keep_velocity = true [sub_resource type="Curve" id="Curve_w41ea"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0gt11"] albedo_color = Color(1, 1, 0, 1) albedo_texture_msdf = true emission_enabled = true emission = Color(1, 0, 0, 1) emission_energy_multiplier = 10.0 use_particle_trails = true [sub_resource type="RibbonTrailMesh" id="RibbonTrailMesh_gna8o"] material = SubResource("StandardMaterial3D_0gt11") size = 0.2 curve = SubResource("Curve_w41ea") [node name="Explosion" type="GPUParticles3D"] emitting = false amount = 100 sub_emitter = NodePath(".") lifetime = 2.0 one_shot = true explosiveness = 1.0 trail_enabled = true trail_lifetime = 1.0 process_material = SubResource("ParticleProcessMaterial_ssaw8") draw_passes = 2 draw_pass_1 = ExtResource("1_6sgsn") draw_pass_2 = SubResource("RibbonTrailMesh_gna8o") script = ExtResource("2_y6oxt")