using Godot; using Godot.Collections; namespace Scripts; public partial class SoundManager : Node { [Export] private AudioStreamPlayer3D explosionSound; [Export] private AudioStreamPlayer backgroundMusic; [Export] private AudioStreamPlayer3D laserSound; public static SoundManager Instance { get; private set; } public override void _Ready() => Instance = this; public void PlayExplosion(Vector3 position) { explosionSound.Position = position; explosionSound.PitchScale = (float)GD.RandRange(0.25f, 1.75f); explosionSound.Play(); } public void PlayLaserSound(Vector3 position) { laserSound.Position = position; laserSound.PitchScale = (float)GD.RandRange(0.25f, 1.75f); laserSound.Play(); } }