using Godot; using System; using Godot.Collections; public partial class Asteroids : Node3D { [Export] private Array asteroids; [Export] private float spawnRate = 1f; [Export] private RichTextLabel labelAsteroids; private float spawnTimer; private int asteroidNumber; public override void _Ready() => spawnTimer = spawnRate; public override void _Process(double delta) { spawnTimer -= (float)delta; if (spawnTimer < 0) { GD.Print("Spawn new asteroid"); asteroidNumber++; Node asteroid = asteroids.PickRandom().Instantiate(); asteroid.Name = $"Asteroid{asteroidNumber}"; AddChild(asteroid); spawnTimer = spawnRate; labelAsteroids.Text = $"Asteroids: {asteroidNumber}"; } } }