Bug fixed: UI loaded before GameManger
parent
9fa74f9e1c
commit
e3d288251e
@ -1,6 +1,6 @@
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<Project Sdk="Godot.NET.Sdk/4.2.0-dev.4">
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<Project Sdk="Godot.NET.Sdk/4.3.0-dev.1">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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</Project>
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@ -1,2 +1,3 @@
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=240DDE4D_002DDBD7_002D403E_002DB52D_002DF5962748425A_002Fd_003AScripts_002Ff_003APlayerShip_002Ecs/@EntryIndexedValue">ExplicitlyExcluded</s:String></wpf:ResourceDictionary>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=240DDE4D_002DDBD7_002D403E_002DB52D_002DF5962748425A_002Fd_003AScripts_002Ff_003APlayerShip_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=240DDE4D_002DDBD7_002D403E_002DB52D_002DF5962748425A_002Fd_003AScripts_002Ff_003AUi_002Ecs/@EntryIndexedValue">ExplicitlyExcluded</s:String></wpf:ResourceDictionary>
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