Evolution/scripts/Box.cs

35 lines
1.0 KiB
C#

using System;
using Godot;
namespace Evolution.scripts;
public partial class Box : Node3D {
private RigidBody3D rb;
private Vector3 rotation;
private const double randomRange = 1;
public override void _Ready() {
rb = GetChild<RigidBody3D>(0);
rb.Position = new(GD.RandRange(-50, 50), GD.RandRange(50, 100), GD.RandRange(-50, 50));
rb.Rotation = new(GD.RandRange(-30, 30), GD.RandRange(-30, 30), GD.RandRange(-30, 30));
float mass =(float)GD.RandRange(0.1, 3);
rb.Mass = mass;
CollisionShape3D cs = rb.GetChild<CollisionShape3D>(0);
cs.Scale = new(mass, mass, mass);
rotation = new((float)GD.RandRange(-randomRange, randomRange), (float)GD.RandRange(-randomRange, randomRange), (float)GD.RandRange(-randomRange, randomRange));
rb.AddConstantTorque(rotation);
Label3D numberLabel = cs.GetChild<CsgBox3D>(0).GetChild<Label3D>(0);
numberLabel.Text = $"{World.Instance.BoxCount}";
}
public override void _Process(double delta) {
if (rb.Position.Y < -50) {
World.Instance.DestroyBox();
QueueFree();
}
}
}