46 lines
1.4 KiB
C#
46 lines
1.4 KiB
C#
using System.Collections.Generic;
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using Godot;
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using Godot.Collections;
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namespace Evolution.scripts;
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public partial class Box : Node3D {
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private RigidBody3D rb;
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private Vector3 rotation;
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private const double randomRange = 1;
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[Export] private Array<Label3D> numberLabels = new();
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public override void _Ready() {
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rb = GetChild<RigidBody3D>(0);
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rb.Position = new(GD.RandRange(-50, 50), GD.RandRange(50, 100), GD.RandRange(-50, 50));
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rb.Rotation = new(GD.RandRange(-30, 30), GD.RandRange(-30, 30), GD.RandRange(-30, 30));
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float mass =(float)GD.RandRange(0.1, 3);
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rb.Mass = mass;
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CollisionShape3D cs = rb.GetChild<CollisionShape3D>(0);
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cs.Scale = new(mass, mass, mass);
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rotation = new((float)GD.RandRange(-randomRange, randomRange), (float)GD.RandRange(-randomRange, randomRange), (float)GD.RandRange(-randomRange, randomRange));
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rb.AddConstantTorque(rotation);
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foreach (Label3D numberLabel in numberLabels) {
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numberLabel.Text = $"{World.Instance.BoxCount}";
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}
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}
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public override void _Process(double delta) {
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// Array<Node3D> collidingBodies = rb.GetCollidingBodies();
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// if (collidingBodies.Count > 0) {
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// foreach (Node3D collidingBody in collidingBodies) {
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// GD.Print($"{collidingBody.Name}");
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// World.Instance.Collisions++;
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// }
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// }
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if (rb.Position.Y < -50) {
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World.Instance.DestroyBox();
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QueueFree();
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}
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}
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} |