add some characters

master
Sascha 2023-09-20 16:49:44 +07:00
parent 53bfd71bd7
commit 8b04234a48
168 changed files with 3295 additions and 3 deletions

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[ext_resource type="Script" path="res://scripts/Character.cs" id="1_qq170"]
[ext_resource type="Texture2D" uid="uid://bku8gj6fwgnb7" path="res://character/textures/fantasyFemaleA.png" id="2_kb4l5"]
[ext_resource type="Animation" uid="uid://im3d8fdfwnln" path="res://character/animations/idle.res" id="4_dquuh"]
[sub_resource type="Skin" id="Skin_76q57"]
resource_name = "Skin"
bind_count = 45
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bind/0/bone = -1
bind/0/pose = Transform3D(4.17545e-09, 1.08323e-17, -0.01, 4.01169e-11, -0.01, 5.91825e-18, -0.01, -4.01169e-11, -4.17545e-09, -0.00111171, 0.00208906, 0.00303633)
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bind/1/pose = Transform3D(-0.00999496, 0.000317281, 5.35919e-06, 5.07124e-06, -9.15584e-06, 0.00999999, 0.000317286, 0.00999496, 8.99033e-06, 0.00324886, 0.00181884, -0.000391661)
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bind/2/bone = -1
bind/2/pose = Transform3D(0.00978956, 5.1922e-09, -0.00204108, -0.00204107, -5.21843e-10, -0.00978949, -5.18937e-09, 0.01, 5.48898e-10, -0.00321755, 0.00194665, -0.000288563)
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bind/3/bone = -1
bind/3/pose = Transform3D(0.00984986, 0.00129133, -0.00114638, 0.00169556, -0.00597668, 0.00783609, 0.000326744, -0.00791276, -0.00610586, -0.00338795, 0.00160488, 0.000875026)
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bind/5/bone = -1
bind/5/pose = Transform3D(0.01, 4.01174e-11, 3.17865e-10, -4.01174e-11, 0.01, -1.15198e-09, -3.17865e-10, 1.15198e-09, 0.01, -0.00274992, -0.00750373, -0.00506787)
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bind/7/bone = -1
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bind/8/bone = -1
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bind/9/bone = -1
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bind/11/name = &"RightKneeCtrl"
bind/11/bone = -1
bind/11/pose = Transform3D(0.01, 4.01174e-11, 3.17865e-10, -4.01174e-11, 0.01, -1.15198e-09, -3.17865e-10, 1.15198e-09, 0.01, 0.00272954, -0.00750373, -0.00506787)
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bind/12/bone = -1
bind/12/pose = Transform3D(-0.00999996, -2.88614e-05, 1.8603e-06, 2.88614e-05, -0.00999996, -2.77703e-09, 1.86031e-06, 2.59208e-09, 0.01, 5.50822e-05, 0.0172088, -0.000688802)
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bind/13/bone = -1
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bind/14/bone = -1
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bind/16/bone = -1
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bind/17/name = &"Neck"
bind/17/bone = -1
bind/17/pose = Transform3D(0.00999996, 9.23055e-10, -2.25321e-09, -1.22401e-10, 0.00943248, 0.00332089, 2.43189e-09, -0.0033209, 0.00943248, -1.01914e-05, -0.0234092, 0.00809752)
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bind/20/bone = -1
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[node name="characterLargeFemale" type="Node3D" node_paths=PackedStringArray("animationTree")]
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animationTree = NodePath("AnimationTree")
[node name="RootNode" type="Node3D" parent="."]
[node name="Root" type="Node3D" parent="RootNode"]
[node name="Skeleton3D" type="Skeleton3D" parent="RootNode/Root"]
bones/0/name = "LeftFootCtrl"
bones/0/parent = -1
bones/0/rest = Transform3D(-3.57628e-07, -2.98023e-08, -1, 1, 0, -3.8743e-07, -5.96046e-08, -1, 5.96046e-08, 0.00153633, 0.00111171, 0.00208906)
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bones/0/position = Vector3(0.00204209, -0.00318668, 0.00193205)
bones/0/rotation = Quaternion(-0.428388, -0.562568, 0.562569, 0.428388)
bones/0/scale = Vector3(1, 1, 1)
bones/1/name = "LeftHeelRoll"
bones/1/parent = 0
bones/1/rest = Transform3D(-0.000535488, -0.999999, -0.000901431, -0.0317281, 0.000917971, -0.999496, 0.999496, -0.000506639, -0.0317286, 0.000708525, 0.00179902, -0.000222404)
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bones/1/scale = Vector3(1, 1, 1)
bones/2/name = "LeftToeRoll"
bones/2/parent = 1
bones/2/rest = Transform3D(-0.978558, 0.203479, 0.031728, -0.203608, -0.979052, -0.00091305, 0.0308773, -0.00735359, 0.999496, -0.000286642, 0.00306933, 1.04254e-05)
bones/2/enabled = true
bones/2/position = Vector3(-0.000286642, 0.00306933, 1.04254e-05)
bones/2/rotation = Quaternion(0.015736, -0.00207783, 0.994625, -0.102322)
bones/2/scale = Vector3(0.999993, 1, 1)
bones/3/name = "LeftFootIK"
bones/3/parent = 2
bones/3/rest = Transform3D(0.987642, 0.00604605, 0.15661, -0.0888165, -0.801721, 0.591063, 0.129131, -0.597668, -0.791275, -1.8214e-05, 0.00241522, 0.0018005)
bones/3/enabled = true
bones/3/position = Vector3(-1.8214e-05, 0.00241522, 0.0018005)
bones/3/rotation = Quaternion(0.946129, -0.0218708, 0.0755025, -0.314104)
bones/3/scale = Vector3(1, 1, 0.999999)
bones/4/name = "LeftFootIK_end"
bones/4/parent = 3
bones/4/rest = Transform3D(1, 4.16334e-17, 2.31112e-33, -4.16334e-17, 1, 5.55112e-17, 0, -5.55112e-17, 1, 2.77556e-19, 0.00301254, -2.77556e-19)
bones/4/enabled = true
bones/4/position = Vector3(2.77556e-19, 0.00301254, -2.77556e-19)
bones/4/rotation = Quaternion(-2.77556e-17, 5.77779e-34, -2.08167e-17, 1)
bones/4/scale = Vector3(1, 1, 1)
bones/5/name = "LeftFootRollCtrl"
bones/5/parent = 0
bones/5/rest = Transform3D(2.98023e-07, 1, 1.78814e-07, -2.98023e-08, 2.38419e-07, -1, -1, 2.68221e-07, 5.96046e-08, -3.76797e-11, -4.19926e-10, 8.63761e-13)
bones/5/enabled = true
bones/5/position = Vector3(-3.76797e-11, -4.19926e-10, 8.63761e-13)
bones/5/rotation = Quaternion(0.5, 0.5, -0.5, 0.5)
bones/5/scale = Vector3(1, 1, 1)
bones/6/name = "LeftFootRollCtrl_end"
bones/6/parent = 5
bones/6/rest = Transform3D(1, 1.05879e-22, 1.45667e-23, -1.05879e-22, 1, -1.05879e-22, -1.45667e-23, 1.05879e-22, 1, 2.77556e-19, 0.00292767, -2.77556e-19)
bones/6/enabled = true
bones/6/position = Vector3(2.77556e-19, 0.00292767, -2.77556e-19)
bones/6/rotation = Quaternion(5.29396e-23, 7.28334e-24, -5.29396e-23, 1)
bones/6/scale = Vector3(1, 1, 1)
bones/7/name = "LeftKneeCtrl"
bones/7/parent = 0
bones/7/rest = Transform3D(3.57628e-07, -8.74228e-08, -1, 3.55271e-15, -1, 8.74228e-08, -1, -3.90799e-14, -4.76837e-07, -0.00617958, -0.00541466, 0.000286412)
bones/7/enabled = true
bones/7/position = Vector3(-0.00617958, -0.00541466, 0.000286412)
bones/7/rotation = Quaternion(0.707107, -3.09086e-08, -0.707107, -3.09086e-08)
bones/7/scale = Vector3(1, 1, 1)
bones/8/name = "LeftKneeCtrl_end"
bones/8/parent = 7
bones/8/rest = Transform3D(1, -1.96008e-23, -2.11758e-22, 1.96008e-23, 1, 2.64698e-23, 2.11758e-22, -2.64698e-23, 1, 0, 0.00336816, -1.11022e-18)
bones/8/enabled = true
bones/8/position = Vector3(0, 0.00336816, -1.11022e-18)
bones/8/rotation = Quaternion(-1.32349e-23, -1.05879e-22, 9.80042e-24, 1)
bones/8/scale = Vector3(1, 1, 1)
bones/9/name = "RightFootCtrl"
bones/9/parent = -1
bones/9/rest = Transform3D(-3.57628e-07, -2.98023e-08, -1, 1, 0, -3.8743e-07, -5.96046e-08, -1, 5.96046e-08, -0.00151595, 0.00111171, 0.00208906)
bones/9/enabled = true
bones/9/position = Vector3(-0.0020752, -0.000304607, 0.00193205)
bones/9/rotation = Quaternion(-0.527626, -0.470756, 0.470756, 0.527626)
bones/9/scale = Vector3(1, 1, 1)
bones/10/name = "RightHeelRoll"
bones/10/parent = 9
bones/10/rest = Transform3D(0.000477672, -1, -0.000937075, -0.0317261, 0.000921428, -0.999496, 0.999496, 0.000507146, -0.0317256, 0.000708526, 0.00179902, 0.000222404)
bones/10/enabled = true
bones/10/position = Vector3(0.000708526, 0.00179902, 0.000222404)
bones/10/rotation = Quaternion(-0.50776, 0.507979, -0.491649, -0.49236)
bones/10/scale = Vector3(1, 1, 1)
bones/11/name = "RightToeRoll"
bones/11/parent = 10
bones/11/rest = Transform3D(-0.978546, -0.203536, 0.0317258, 0.203608, -0.979052, -0.000917808, 0.0312478, 0.00556156, 0.999496, 0.000286727, 0.00306933, -7.77516e-06)
bones/11/enabled = true
bones/11/position = Vector3(0.000286727, 0.00306933, -7.77516e-06)
bones/11/rotation = Quaternion(0.0158286, 0.00116721, 0.994623, 0.102337)
bones/11/scale = Vector3(0.999992, 1, 1)
bones/12/name = "RightFootIK"
bones/12/parent = 11
bones/12/rest = Transform3D(0.99585, -0.00604628, -0.0908125, 0.0494503, -0.80172, 0.59565, -0.0764078, -0.597668, -0.798094, 1.82144e-05, 0.00241522, 0.0018005)
bones/12/enabled = true
bones/12/position = Vector3(1.82144e-05, 0.00241522, 0.0018005)
bones/12/rotation = Quaternion(0.948112, 0.0114449, -0.044093, -0.314656)
bones/12/scale = Vector3(1, 1, 1)
bones/13/name = "RightFootIK_end"
bones/13/parent = 12
bones/13/rest = Transform3D(1, 4.16334e-17, 1.38778e-17, -4.16334e-17, 1, -5.77779e-34, -1.38778e-17, 0, 1, 2.77556e-19, 0.00301254, 1.38778e-19)
bones/13/enabled = true
bones/13/position = Vector3(2.77556e-19, 0.00301254, 1.38778e-19)
bones/13/rotation = Quaternion(1.44445e-34, 6.93889e-18, -2.08167e-17, 1)
bones/13/scale = Vector3(1, 1, 1)
bones/14/name = "RightFootRollCtrl"
bones/14/parent = 9
bones/14/rest = Transform3D(2.98023e-07, 1, 1.78814e-07, -2.98023e-08, 2.38419e-07, -1, -1, 2.68221e-07, 5.96046e-08, -4.77428e-12, -4.32171e-10, 8.63761e-13)
bones/14/enabled = true
bones/14/position = Vector3(-4.77428e-12, -4.32171e-10, 8.63761e-13)
bones/14/rotation = Quaternion(0.5, 0.5, -0.5, 0.5)
bones/14/scale = Vector3(1, 1, 1)
bones/15/name = "RightFootRollCtrl_end"
bones/15/parent = 14
bones/15/rest = Transform3D(1, 1.05879e-22, 1.45667e-23, -1.05879e-22, 1, -1.05879e-22, -1.45667e-23, 1.05879e-22, 1, 2.77556e-19, 0.00292767, 2.77556e-19)
bones/15/enabled = true
bones/15/position = Vector3(2.77556e-19, 0.00292767, 2.77556e-19)
bones/15/rotation = Quaternion(5.29396e-23, 7.28334e-24, -5.29396e-23, 1)
bones/15/scale = Vector3(1, 1, 1)
bones/16/name = "RightKneeCtrl"
bones/16/parent = 9
bones/16/rest = Transform3D(3.57628e-07, -8.74228e-08, -1, 3.55271e-15, -1, 8.74228e-08, -1, -3.90799e-14, -4.76837e-07, -0.00617958, -0.00541466, -0.000286407)
bones/16/enabled = true
bones/16/position = Vector3(-0.00617958, -0.005867, -0.000291983)
bones/16/rotation = Quaternion(0.707107, -3.09086e-08, -0.707107, -3.09086e-08)
bones/16/scale = Vector3(1, 1, 1)
bones/17/name = "RightKneeCtrl_end"
bones/17/parent = 16
bones/17/rest = Transform3D(1, -1.96008e-23, -2.11758e-22, 1.96008e-23, 1, 2.64698e-23, 2.11758e-22, -2.64698e-23, 1, -1.38778e-19, 0.00336816, 0)
bones/17/enabled = true
bones/17/position = Vector3(-1.38778e-19, 0.00336816, 0)
bones/17/rotation = Quaternion(-1.32349e-23, -1.05879e-22, 9.80042e-24, 1)
bones/17/scale = Vector3(1, 1, 1)
bones/18/name = "HipsCtrl"
bones/18/parent = -1
bones/18/rest = Transform3D(-0.999996, 0.0028862, 0.000186031, -0.000186031, 2.38419e-07, -1, -0.0028862, -0.999996, 2.38419e-07, 5.54318e-06, -0.000688797, 0.0172089)
bones/18/enabled = true
bones/18/position = Vector3(-4.99155e-07, -0.00104, 0.0148206)
bones/18/rotation = Quaternion(-0.000954656, -0.707106, 0.707106, -0.0010862)
bones/18/scale = Vector3(1, 1, 1)
bones/19/name = "Hips"
bones/19/parent = 18
bones/19/rest = Transform3D(-1, -0.0028862, 0.000186028, 0.00288622, -0.999996, -7.96127e-07, 0.000186031, -2.59208e-07, 1, 4.64599e-06, 0.00321951, -4.38816e-10)
bones/19/enabled = true
bones/19/position = Vector3(4.64599e-06, 0.00321951, -4.38816e-10)
bones/19/rotation = Quaternion(5.29002e-05, -0.0277724, 0.999613, 0.00144513)
bones/19/scale = Vector3(1, 1, 1)
bones/20/name = "Spine"
bones/20/parent = 19
bones/20/rest = Transform3D(1, 3.00116e-08, -2.66815e-07, -1.28161e-08, 0.997936, 0.0642154, 2.68192e-07, -0.0642154, 0.997936, -1.599e-13, 0.00321952, 4.15154e-15)
bones/20/enabled = true
bones/20/position = Vector3(-1.599e-13, 0.00321952, 4.15154e-15)
bones/20/rotation = Quaternion(0.0122345, -1.00712e-08, -1.12464e-08, 0.999925)
bones/20/scale = Vector3(1, 1, 1)
bones/21/name = "Chest"
bones/21/parent = 20
bones/21/rest = Transform3D(1, -4.39854e-08, 5.03333e-07, 1.80241e-08, 0.998675, 0.0514629, -5.0493e-07, -0.0514629, 0.998675, 1.08979e-13, 0.00211356, -1.51734e-10)
bones/21/enabled = true
bones/21/position = Vector3(1.08979e-13, 0.00211356, -1.51734e-10)
bones/21/rotation = Quaternion(0.0623484, -0.0448529, -0.00280481, 0.997042)
bones/21/scale = Vector3(1, 1, 1)
bones/22/name = "UpperChest"
bones/22/parent = 21
bones/22/rest = Transform3D(1, -1.78515e-08, 6.67089e-10, 1.78513e-08, 0.997193, -0.0748742, 6.71399e-10, 0.0748742, 0.997193, 6.74545e-13, 0.00259614, -1.83846e-10)
bones/22/enabled = true
bones/22/position = Vector3(6.74545e-13, 0.00259614, -1.83846e-10)
bones/22/rotation = Quaternion(0.0940942, -3.90999e-09, -2.64099e-10, 0.995563)
bones/22/scale = Vector3(1, 1, 1)
bones/23/name = "Neck"
bones/23/parent = 22
bones/23/rest = Transform3D(1, -8.82832e-08, 1.69474e-08, 8.82832e-08, 0.928917, -0.370288, 1.69475e-08, 0.370288, 0.928917, -8.63929e-13, 0.00287528, -5.34511e-11)
bones/23/enabled = true
bones/23/position = Vector3(-8.63929e-13, 0.00287528, -5.34511e-11)
bones/23/rotation = Quaternion(0.0921714, -0.000368831, -0.00135821, 0.995742)
bones/23/scale = Vector3(1, 1, 1)
bones/24/name = "Head"
bones/24/parent = 23
bones/24/rest = Transform3D(1, 5.6502e-08, 6.79187e-09, -5.65022e-08, 0.971512, 0.236988, 6.79194e-09, -0.236988, 0.971513, 4.26059e-13, 0.000987561, -7.20279e-11)
bones/24/enabled = true
bones/24/position = Vector3(4.26059e-13, 0.000987561, -7.20279e-11)
bones/24/rotation = Quaternion(-0.167533, 0.0442669, -0.00775149, 0.984842)
bones/24/scale = Vector3(1, 0.999999, 1)
bones/25/name = "Head_end"
bones/25/parent = 24
bones/25/rest = Transform3D(1, 0, -2.64698e-23, 0, 1, 0, 2.64698e-23, 0, 1, 0, 0.00514608, 0)
bones/25/enabled = true
bones/25/position = Vector3(0, 0.00514608, 0)
bones/25/rotation = Quaternion(0, -1.32349e-23, 0, 1)
bones/25/scale = Vector3(1, 1, 1)
bones/26/name = "LeftShoulder"
bones/26/parent = 22
bones/26/rest = Transform3D(0.0887257, 0.904466, 0.417216, -0.042327, -0.415066, 0.908806, 0.995156, -0.098294, 0.00145614, 0.0008828, 0.00212791, 0.000522776)
bones/26/enabled = true
bones/26/position = Vector3(0.0008828, 0.00212791, 0.000522776)
bones/26/rotation = Quaternion(0.597656, 0.395508, 0.565647, -0.407951)
bones/26/scale = Vector3(1, 1, 1)
bones/27/name = "LeftArm"
bones/27/parent = 26
bones/27/rest = Transform3D(-0.00961174, 0.0643537, 0.997888, 0.344349, 0.937099, -0.057118, -0.938794, 0.343068, -0.0311676, -4.19095e-11, 0.0017931, 1.13272e-09)
bones/27/enabled = true
bones/27/position = Vector3(-4.19095e-11, 0.0017931, 1.13272e-09)
bones/27/rotation = Quaternion(-0.336759, 0.653396, -0.24307, 0.632913)
bones/27/scale = Vector3(1, 0.999996, 1.00001)
bones/28/name = "LeftForeArm"
bones/28/parent = 27
bones/28/rest = Transform3D(0.999315, 0.0276408, 0.0245983, -0.0245735, 0.992794, -0.117286, -0.0276629, 0.116601, 0.992794, -1.95723e-09, 0.00514359, -2.79397e-11)
bones/28/enabled = true
bones/28/position = Vector3(-1.95723e-09, 0.00514359, -2.79397e-11)
bones/28/rotation = Quaternion(0.354255, -0.0470185, -0.0998226, 0.928614)
bones/28/scale = Vector3(1, 1, 1)
bones/29/name = "LeftHand"
bones/29/parent = 28
bones/29/rest = Transform3D(-0.0490757, 0.00923291, 0.998752, -0.0915346, 0.995707, -0.0137025, -0.994592, -0.0920929, -0.0480199, -5.82775e-09, 0.00383322, 1.11759e-10)
bones/29/enabled = true
bones/29/position = Vector3(-5.82775e-09, 0.00383322, 1.11759e-10)
bones/29/rotation = Quaternion(0.00157736, 0.72216, -0.0405338, 0.690535)
bones/29/scale = Vector3(1, 1, 1)
bones/30/name = "LeftHandIndex1"
bones/30/parent = 29
bones/30/rest = Transform3D(0.987973, -0.00526531, -0.15454, -0.00492249, 0.997843, -0.0654669, 0.154551, 0.0654402, 0.985815, -5.58794e-11, 0.000817803, -4.33065e-10)
bones/30/enabled = true
bones/30/position = Vector3(-5.58794e-11, 0.000817803, -4.33065e-10)
bones/30/rotation = Quaternion(0.0328435, -0.0775482, 8.60109e-05, 0.996448)
bones/30/scale = Vector3(1, 1, 1)
bones/31/name = "LeftHandIndex2"
bones/31/parent = 30
bones/31/rest = Transform3D(0.984779, -0.1133, 0.13181, 0.13947, 0.967649, -0.210244, -0.103725, 0.225427, 0.968723, -9.31323e-11, 0.00113007, -2.2538e-09)
bones/31/enabled = true
bones/31/position = Vector3(-9.31323e-11, 0.00113007, -2.2538e-09)
bones/31/rotation = Quaternion(0.771667, 0.0466405, 0.00196556, 0.634311)
bones/31/scale = Vector3(1, 1, 1)
bones/32/name = "LeftHandIndex3"
bones/32/parent = 31
bones/32/rest = Transform3D(0.994762, -0.0745814, -0.0699097, 0.0697616, 0.995173, -0.0690217, 0.07472, 0.0637831, 0.995163, -5.55111e-19, 0.000890855, -5.7742e-10)
bones/32/enabled = true
bones/32/position = Vector3(-5.55111e-19, 0.000890855, -5.7742e-10)
bones/32/rotation = Quaternion(0.410935, -0.0278593, 0.0125054, 0.911153)
bones/32/scale = Vector3(1, 1, 1)
bones/33/name = "LeftHandIndex3_end"
bones/33/parent = 32
bones/33/rest = Transform3D(1, -2.77556e-17, 1.32273e-17, 2.77556e-17, 1, 1.23111e-16, -1.32273e-17, -1.23111e-16, 1, -4.16334e-19, 0.00116099, 0)
bones/33/enabled = true
bones/33/position = Vector3(-4.16334e-19, 0.00116099, 0)
bones/33/rotation = Quaternion(-6.15556e-17, 6.61363e-18, 1.38778e-17, 1)
bones/33/scale = Vector3(1, 1, 1)
bones/34/name = "LeftHandThumb1"
bones/34/parent = 29
bones/34/rest = Transform3D(-0.244788, -0.906976, 0.342744, 0.0303647, 0.346154, 0.937686, -0.969101, 0.239941, -0.0571942, -0.000646811, 0.000571842, 0.000154258)
bones/34/enabled = true
bones/34/position = Vector3(-0.000646811, 0.000571842, 0.000154258)
bones/34/rotation = Quaternion(-0.213061, 0.695039, 0.358431, 0.585707)
bones/34/scale = Vector3(1, 1, 1)
bones/35/name = "LeftHandThumb2"
bones/35/parent = 34
bones/35/rest = Transform3D(0.996867, 0.0659385, -0.0436842, -0.0774704, 0.925358, -0.371094, 0.0159541, 0.373316, 0.927567, -2.01166e-09, 0.00105981, 1.04308e-09)
bones/35/enabled = true
bones/35/position = Vector3(-2.01166e-09, 0.00105981, 1.04308e-09)
bones/35/rotation = Quaternion(0.660648, -0.0754557, 0.119352, 0.737296)
bones/35/scale = Vector3(1, 1, 1)
bones/36/name = "LeftHandThumb2_end"
bones/36/parent = 35
bones/36/rest = Transform3D(1, 3.08149e-33, -2.77556e-17, 0, 1, 1.11022e-16, 2.77556e-17, -1.11022e-16, 1, 0, 0.00122698, 0)
bones/36/enabled = true
bones/36/position = Vector3(0, 0.00122698, 0)
bones/36/rotation = Quaternion(-5.55112e-17, -1.38778e-17, -7.70372e-34, 1)
bones/36/scale = Vector3(1, 1, 1)
bones/37/name = "RightShoulder"
bones/37/parent = 22
bones/37/rest = Transform3D(0.0887263, -0.904466, 0.417216, -0.408477, -0.415066, -0.812937, 0.908446, -0.0982945, -0.406281, -0.000882801, 0.00212791, 0.000522775)
bones/37/enabled = true
bones/37/position = Vector3(-0.000882801, 0.00212791, 0.000522775)
bones/37/rotation = Quaternion(0.678187, -0.48571, 0.463529, 0.298814)
bones/37/scale = Vector3(1, 1, 1)
bones/38/name = "RightArm"
bones/38/parent = 37
bones/38/rest = Transform3D(-0.889102, -0.0808192, -0.45053, 0.0862124, 0.937099, -0.33824, 0.449531, -0.339567, -0.826208, 5.40167e-10, 0.0017931, 0)
bones/38/enabled = true
bones/38/position = Vector3(5.40167e-10, 0.0017931, 0)
bones/38/rotation = Quaternion(0.0673835, 0.908333, 0.385819, -0.146733)
bones/38/scale = Vector3(1.00001, 0.999996, 1)
bones/39/name = "RightForeArm"
bones/39/parent = 38
bones/39/rest = Transform3D(0.968928, -0.113826, -0.219597, 0.119266, 0.992794, 0.011635, 0.21669, -0.037464, 0.975521, 0, 0.00514359, -3.44124e-09)
bones/39/enabled = true
bones/39/position = Vector3(0, 0.00514359, -3.44124e-09)
bones/39/rotation = Quaternion(-0.0989863, -0.0328272, 0.350894, 0.930589)
bones/39/scale = Vector3(1, 1, 1)
bones/40/name = "RightHand"
bones/40/parent = 39
bones/40/rest = Transform3D(0.971438, 0.0905366, 0.219342, -0.092548, 0.995707, -0.00110947, -0.218501, -0.0192219, 0.975648, 4.47035e-10, 0.00383321, 8.28877e-10)
bones/40/enabled = true
bones/40/position = Vector3(4.47035e-10, 0.00383321, 8.28877e-10)
bones/40/rotation = Quaternion(-0.0091431, 0.158612, -0.0337827, 0.986721)
bones/40/scale = Vector3(1, 1, 1)
bones/41/name = "RightHandIndex1"
bones/41/parent = 40
bones/41/rest = Transform3D(0.987973, 0.00526511, -0.154537, 0.00492256, 0.997842, 0.0654673, 0.154548, -0.0654406, 0.985816, 9.31323e-11, 0.000817806, -1.29454e-09)
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