3D_RPG_Action_Game/Player/States/AttackState.cs

17 lines
298 B
C#

using Godot;
namespace DRPGActionGame.Player.States;
public partial class AttackState : State
{
private Player2 player;
public override void _Ready() {
player = GetParent<Player2>();
player.Playback.Travel("attack");
}
public override void _PhysicsProcess(double delta) {
}
}