3D_RPG_Action_Game/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="3D RPG Action Game"
run/main_scene="res://World.tscn"
config/features=PackedStringArray("4.3", "C#", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/stretch/mode="canvas_items"
[dotnet]
project/assembly_name="3D RPG Action Game"
[file_customization]
folder_colors={
"res://Assets/": "blue",
"res://Player/": "green"
}
[rendering]
textures/canvas_textures/default_texture_filter=0