3D_RPG_Action_Game/World.tscn

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[gd_scene load_steps=7 format=3 uid="uid://dfy2rn0ryl0gw"]
[ext_resource type="PackedScene" uid="uid://cbn878rbtj1a8" path="res://Player/Player2.tscn" id="2_6l1py"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_lcthy"]
ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
[sub_resource type="Sky" id="Sky_sl70d"]
sky_material = SubResource("ProceduralSkyMaterial_lcthy")
[sub_resource type="Environment" id="Environment_a428g"]
background_mode = 2
sky = SubResource("Sky_sl70d")
tonemap_mode = 2
glow_enabled = true
[sub_resource type="BoxMesh" id="BoxMesh_fdw8w"]
[sub_resource type="BoxShape3D" id="BoxShape3D_aivjm"]
size = Vector3(50, 1, 50)
[node name="World" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_a428g")
[node name="Sun" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.866025, -0.433013, 0.25, 0, 0.5, 0.866025, -0.5, 0.75, -0.433013, 0, 6.06111, 0)
shadow_enabled = true
[node name="Floor" type="StaticBody3D" parent="."]
[node name="MeshInstance3D" type="MeshInstance3D" parent="Floor"]
transform = Transform3D(50, 0, 0, 0, 1, 0, 0, 0, 50, 0, 0, 0)
mesh = SubResource("BoxMesh_fdw8w")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor"]
shape = SubResource("BoxShape3D_aivjm")
[node name="Player2" parent="." node_paths=PackedStringArray("animationPlayer") instance=ExtResource("2_6l1py")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.55437, 0.835652, -1.61826)
animationPlayer = NodePath("Skeleton_Minion/AnimationPlayer")