pull/5/head
Sascha 2024-02-14 11:10:12 +07:00
parent 1dc9df95dd
commit fabb7cf4c2
9 changed files with 730 additions and 544 deletions

@ -0,0 +1,5 @@
[gd_resource type="Gradient" format=3 uid="uid://lhk0xyxsfkp1"]
[resource]
offsets = PackedFloat32Array(0, 0.302583, 0.335793, 0.369004, 1)
colors = PackedColorArray(0, 0, 0, 1, 1, 0.348052, 0.0898517, 1, 0.996078, 1, 0.47451, 1, 1, 0.34902, 0.0901961, 1, 0, 0, 0, 1)

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Width:  |  Height:  |  Size: 800 KiB

@ -0,0 +1,35 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dxeihicdivdvi"
path.s3tc="res://.godot/imported/Smoke30Frames_0.png-65beec11690e4cca6758f00a824fb1ef.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://Assets/Smoke30Frames_0.png"
dest_files=["res://.godot/imported/Smoke30Frames_0.png-65beec11690e4cca6758f00a824fb1ef.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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@ -3651,11 +3651,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 8)
mesh = SubResource("ArrayMesh_bov04")
skeleton = NodePath("")
[node name="OmniLight3D" type="OmniLight3D" parent="candle_lit"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.874112, 0)
light_color = Color(0.791951, 0.791951, 0, 1)
shadow_enabled = true
[node name="StaticBody3D" type="StaticBody3D" parent="candle_lit"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="candle_lit/StaticBody3D"]
@ -3686,11 +3681,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0, 8)
mesh = SubResource("ArrayMesh_kmttv")
skeleton = NodePath("")
[node name="OmniLight3D" type="OmniLight3D" parent="candle_thin_lit"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.874112, 0)
light_color = Color(0.791951, 0.791951, 0, 1)
shadow_enabled = true
[node name="StaticBody3D" type="StaticBody3D" parent="candle_thin_lit"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="candle_thin_lit/StaticBody3D"]

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