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@ -70039,7 +70039,7 @@ bones/1/name = "hips"
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bones/1/parent = 0
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bones/1/rest = Transform3D(1, 0, -2.38419e-07, 0, 1, 0, 2.38419e-07, 0, 1, 0, 0.405663, 0)
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bones/1/enabled = true
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bones/1/position = Vector3(0, 0.370007, 0)
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bones/1/position = Vector3(0, 0.370441, 0)
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bones/1/rotation = Quaternion(-1.11123e-10, 0.0431578, 2.57241e-09, 0.999068)
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bones/1/scale = Vector3(1, 1, 1)
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bones/2/name = "spine"
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@ -70061,14 +70061,14 @@ bones/4/parent = 3
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bones/4/rest = Transform3D(0.0572842, 0.998357, -4.47035e-07, -3.8743e-07, 4.76837e-07, 1, 0.998357, -0.0572842, 4.17232e-07, 0.212007, 0.134132, 8.40246e-08)
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bones/4/enabled = true
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bones/4/position = Vector3(0.212007, 0.134132, 8.40246e-08)
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bones/4/rotation = Quaternion(-0.550427, -0.0584765, -0.645717, 0.525986)
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bones/4/rotation = Quaternion(-0.552135, -0.0565515, -0.637432, 0.534443)
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bones/4/scale = Vector3(0.999999, 0.999999, 1)
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bones/5/name = "lowerarm.l"
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bones/5/parent = 4
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bones/5/rest = Transform3D(0.993887, 0.110402, -1.19007e-07, -0.110402, 0.993887, 3.28831e-09, 1.18643e-07, 9.87044e-09, 1, -3.21966e-09, 0.241897, -1.19406e-07)
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bones/5/enabled = true
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bones/5/position = Vector3(-3.21966e-09, 0.241897, -1.19406e-07)
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bones/5/rotation = Quaternion(2.73675e-08, -4.18354e-08, -0.501667, 0.865061)
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bones/5/rotation = Quaternion(3.71699e-08, -6.22911e-08, -0.516182, 0.856479)
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bones/5/scale = Vector3(1, 1, 1)
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bones/6/name = "wrist.l"
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bones/6/parent = 5
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@ -70082,28 +70082,28 @@ bones/7/parent = 6
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bones/7/rest = Transform3D(1, 1.09104e-05, 2.66204e-07, -1.09104e-05, 1, -2.40181e-09, -2.66204e-07, 2.39891e-09, 1, 9.08162e-13, 0.0738258, 2.22045e-16)
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bones/7/enabled = true
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bones/7/position = Vector3(9.08162e-13, 0.0738258, 2.22045e-16)
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bones/7/rotation = Quaternion(-0.319081, -0.336668, 0.143566, 0.874203)
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bones/7/rotation = Quaternion(-0.321611, -0.338107, 0.150315, 0.871582)
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bones/7/scale = Vector3(1, 1, 1)
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bones/8/name = "handslot.l"
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bones/8/parent = 7
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bones/8/rest = Transform3D(-1.19209e-07, 1, -4.44089e-16, -1, -1.19209e-07, -4.55307e-09, -4.55307e-09, -2.22045e-16, 1, 8.34815e-10, 0.0961251, -0.0575001)
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bones/8/enabled = true
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bones/8/position = Vector3(8.34815e-10, 0.0961251, -0.0575001)
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bones/8/rotation = Quaternion(0.00143539, 0.00143538, -0.701817, 0.712354)
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bones/8/rotation = Quaternion(0.000886685, 0.000886681, -0.703844, 0.710353)
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bones/8/scale = Vector3(1, 1, 1)
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bones/9/name = "upperarm.r"
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bones/9/parent = 3
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bones/9/rest = Transform3D(0.0572842, -0.998357, 5.06639e-07, 5.66244e-07, 4.76837e-07, 1, -0.998357, -0.0572843, 4.76837e-07, -0.212007, 0.134132, 8.40246e-08)
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bones/9/enabled = true
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bones/9/position = Vector3(-0.212007, 0.134132, 8.40246e-08)
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bones/9/rotation = Quaternion(-0.609484, 0.0789269, 0.620313, 0.487352)
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bones/9/rotation = Quaternion(-0.610665, 0.0770505, 0.613022, 0.495334)
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bones/9/scale = Vector3(0.999999, 0.999999, 1)
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bones/10/name = "lowerarm.r"
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bones/10/parent = 9
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bones/10/rest = Transform3D(0.993887, -0.110402, 1.19007e-07, 0.110402, 0.993887, 3.28831e-09, -1.18643e-07, 9.87044e-09, 1, -7.12186e-11, 0.241897, -1.19406e-07)
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bones/10/enabled = true
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bones/10/position = Vector3(-7.12186e-11, 0.241897, -1.19406e-07)
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bones/10/rotation = Quaternion(2.97218e-08, 5.3181e-08, 0.524567, 0.851369)
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bones/10/rotation = Quaternion(2.35075e-08, 4.57824e-08, 0.538523, 0.842611)
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bones/10/scale = Vector3(1, 1, 1)
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bones/11/name = "wrist.r"
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bones/11/parent = 10
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@ -70117,14 +70117,14 @@ bones/12/parent = 11
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bones/12/rest = Transform3D(1, -1.09104e-05, -1.78637e-07, 1.09104e-05, 1, -2.40084e-09, 1.78637e-07, 2.39889e-09, 1, 1.33227e-15, 0.0738258, 2.22045e-16)
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bones/12/enabled = true
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bones/12/position = Vector3(1.33227e-15, 0.0738258, 2.22045e-16)
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bones/12/rotation = Quaternion(-0.31812, 0.312031, -0.225594, 0.866339)
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bones/12/rotation = Quaternion(-0.320646, 0.314332, -0.232497, 0.862744)
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bones/12/scale = Vector3(1, 1, 1)
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bones/13/name = "handslot.r"
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bones/13/parent = 12
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bones/13/rest = Transform3D(-1.19209e-07, -1, 4.44089e-16, 1, -1.19209e-07, -4.55301e-09, 4.55301e-09, -2.22045e-16, 1, -8.34815e-10, 0.0961251, -0.0575001)
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bones/13/enabled = true
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bones/13/position = Vector3(-8.34815e-10, 0.0961251, -0.0575001)
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bones/13/rotation = Quaternion(0.00430671, 0.00507268, 0.702613, 0.711541)
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bones/13/rotation = Quaternion(0.00280249, 0.00330092, 0.704189, 0.709999)
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bones/13/scale = Vector3(1, 1, 1)
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bones/14/name = "head"
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bones/14/parent = 3
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@ -70138,21 +70138,21 @@ bones/15/parent = 1
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bones/15/rest = Transform3D(1, -1.42215e-07, -2.65602e-08, -1.43052e-07, -0.999396, -0.0347412, -2.16035e-08, 0.0347411, -0.999398, 0.170945, 0.113587, 1.39233e-08)
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bones/15/enabled = true
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bones/15/position = Vector3(0.170945, 0.113587, 1.39233e-08)
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bones/15/rotation = Quaternion(0.989743, 0.0836707, 0.0786226, 0.0850124)
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bones/15/rotation = Quaternion(0.989841, 0.0836357, 0.078553, 0.0839584)
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bones/15/scale = Vector3(1, 1, 1)
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bones/16/name = "lowerleg.l"
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bones/16/parent = 15
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bones/16/rest = Transform3D(1, 1.6129e-07, 1.20856e-07, -1.3212e-07, 0.977433, -0.211248, -1.52201e-07, 0.211248, 0.977433, 3.57982e-09, 0.227077, -6.13986e-09)
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bones/16/enabled = true
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bones/16/position = Vector3(3.57982e-09, 0.227077, -6.13986e-09)
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bones/16/rotation = Quaternion(0.389607, 5.80351e-08, -2.65169e-07, 0.920981)
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bones/16/rotation = Quaternion(0.386817, 5.73605e-08, -2.64463e-07, 0.922157)
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bones/16/scale = Vector3(1, 1, 1)
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bones/17/name = "foot.l"
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bones/17/parent = 16
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bones/17/rest = Transform3D(1, 4.64335e-08, 6.01239e-08, -7.59277e-08, 0.585515, 0.810661, 2.4383e-09, -0.810662, 0.585514, 1.83222e-10, 0.149437, 9.66537e-10)
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bones/17/enabled = true
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bones/17/position = Vector3(1.83222e-10, 0.149437, 9.66537e-10)
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bones/17/rotation = Quaternion(-0.618663, -0.20116, 0.0757495, 0.755681)
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bones/17/rotation = Quaternion(-0.617197, -0.201329, 0.0752378, 0.756884)
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bones/17/scale = Vector3(1, 1, 0.999999)
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bones/18/name = "toes.l"
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bones/18/parent = 17
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@ -70166,21 +70166,21 @@ bones/19/parent = 1
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bones/19/rest = Transform3D(1, 1.49611e-07, -6.08626e-08, 1.47406e-07, -0.999396, -0.0347412, -6.60234e-08, 0.0347411, -0.999398, -0.170945, 0.113587, 1.39233e-08)
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bones/19/enabled = true
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bones/19/position = Vector3(-0.170945, 0.113587, 1.39233e-08)
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bones/19/rotation = Quaternion(0.991632, -0.0332465, 0.029853, 0.121122)
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bones/19/rotation = Quaternion(0.99175, -0.0331781, 0.0298806, 0.12016)
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bones/19/scale = Vector3(1, 1, 1)
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bones/20/name = "lowerleg.r"
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bones/20/parent = 19
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bones/20/rest = Transform3D(1, -1.6129e-07, -1.20856e-07, 1.3212e-07, 0.977433, -0.211248, 1.52201e-07, 0.211248, 0.977433, -3.57982e-09, 0.227077, -6.13986e-09)
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bones/20/enabled = true
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bones/20/position = Vector3(-3.57982e-09, 0.227077, -6.13986e-09)
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bones/20/rotation = Quaternion(0.434283, -5.87773e-08, 3.02148e-07, 0.900776)
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bones/20/rotation = Quaternion(0.431785, -5.93073e-08, 3.00501e-07, 0.901977)
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bones/20/scale = Vector3(1, 1, 1)
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bones/21/name = "foot.r"
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bones/21/parent = 20
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bones/21/rest = Transform3D(1, -1.55132e-07, 2.93521e-07, -1.47115e-07, 0.585515, 0.810661, -2.97621e-07, -0.810662, 0.585514, -1.83221e-10, 0.149437, 9.66542e-10)
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bones/21/enabled = true
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bones/21/position = Vector3(-1.83221e-10, 0.149437, 9.66542e-10)
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bones/21/rotation = Quaternion(-0.644867, 0.112564, -0.0228964, 0.755613)
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bones/21/rotation = Quaternion(-0.643512, 0.112612, -0.0226553, 0.756768)
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bones/21/scale = Vector3(1, 1, 0.999999)
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bones/22/name = "toes.r"
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bones/22/parent = 21
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@ -70298,7 +70298,7 @@ bones/38/name = "handIK.l"
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bones/38/parent = 0
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bones/38/rest = Transform3D(-2.38419e-07, 1, -5.96046e-08, -5.96046e-08, 0, 1, 1, 1.78814e-07, 0, 0.713181, 1.10676, 2.54914e-07)
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bones/38/enabled = true
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bones/38/position = Vector3(0.520841, 0.769143, -0.0576374)
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bones/38/position = Vector3(0.520841, 0.775945, -0.0576374)
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bones/38/rotation = Quaternion(0.794627, -1.2666e-07, 0.607098, -5.96046e-08)
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bones/38/scale = Vector3(1, 1, 1)
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bones/39/name = "elbowIK.r"
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@ -70312,7 +70312,7 @@ bones/40/name = "handIK.r"
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bones/40/parent = 0
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bones/40/rest = Transform3D(1.19209e-07, -1, -5.96046e-08, 5.96046e-08, -1.19209e-07, 1, -1, -1.78814e-07, 0, -0.713182, 1.10676, -8.51573e-08)
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bones/40/enabled = true
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bones/40/position = Vector3(-0.510844, 0.769143, 0.0597369)
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bones/40/position = Vector3(-0.510844, 0.775945, 0.0597369)
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bones/40/rotation = Quaternion(-0.758253, -1.82539e-07, 0.651961, -1.11759e-08)
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bones/40/scale = Vector3(1, 1, 1)
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