01_Pong/ball.tscn

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[gd_scene load_steps=2 format=3 uid="uid://bxkg2ri346c2o"]
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_toecu"]
size = Vector2(30, 30)
[node name="Ball" type="Node2D"]
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(16, 16)
scale = Vector2(1, 1.14)
texture = SubResource("PlaceholderTexture2D_toecu")